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Learner Interface Design
Lessons from software design
Hey
Hope you are rolling with the busy. More on thinking about learning…
Big idea 🍉

There can be value in looking sideways to other sectors for insights about how to teach effectively. For example, medicine is great on evidence and alignment. But one sector I keep coming back to is software, and in particular: UI design.
UI is the User Interface... what we see when we use a website or app. A good UI gives us exactly the information we need, makes it obvious what to do, and tells us whether we've done it right. A bad UI... well, it can be *%&^ing frustrating.
The principles behind great UI are often relevant to the classroom. We could even think of teaching as Learner Interface Design. Here's what that looks like:
Don't make me think (about the wrong things): If a user is thinking about where to click, the design has failed. If students are figuring out where to write or what the task is, they're not thinking about the content.
Progressive disclosure: Only show what's needed right now. Reveal complexity as the user is ready. Think less what order do I cover the content? and more what am I deliberately hiding until later?
One action at a time: Every screen has one primary action. In the classroom, we can do something similar: breaking instructions down so that each step has one clear ask, rather than expecting students to hold a whole sequence at once.
Immediate feedback on every action: Click a button in a good app and we instantly know if it worked (or didn't). What can we do to help our students feel the same?
Consistency frees up attention: Great apps use the same layouts and patterns everywhere. Users build automaticity and stop spending brainpower on navigation. Same with our routines and lesson structures. Inconsistency is a tax on attention.
Now, obviously we are not computers, and this lens has its limits. BUT… I reckon there's at least some value in asking: if my teaching was a user interface, how could it be better?
🎓 For more, check out this article on protecting attention for thinking.
Summary
Insights from other sectors can offer valuable lessons for effective teaching.
The principles of user interface design suggest removing friction so that focus is on content, with plenty of immediate feedback.
Just like great UI, teaching is at its best when learning is automatic and frictionless.
Little updates 🥕
Research on attendance → finds higher year 7 absence is linked to academic & social concerns.
Article on AI-enhanced feedback → outlines that it works best when teachers actively revise AI-produced insights.
Study of self-regulation → shows that it is linked to less mind-wandering but that learners still struggle to refocus.
Article on reading & meta-cognition → highlights that storybook interventions may not lead to improved judgement of understanding.
Upgrade your evidence edge → Get Snacks PRO
Stay chilled.
Peps 👊