Learner Interface Design

Lessons from software design

Hey

Hope you are rolling with the busy. More on thinking about learning

Big idea 🍉

There can be value in looking sideways to other sectors for insights about how to teach effectively. For example, medicine is great on evidence and alignment. But one sector I keep coming back to is software, and in particular: UI design.

UI is the User Interface... what we see when we use a website or app. A good UI gives us exactly the information we need, makes it obvious what to do, and tells us whether we've done it right. A bad UI... well, it can be *%&^ing frustrating.

The principles behind great UI are often relevant to the classroom. We could even think of teaching as Learner Interface Design. Here's what that looks like:

  • Don't make me think (about the wrong things): If a user is thinking about where to click, the design has failed. If students are figuring out where to write or what the task is, they're not thinking about the content.

  • Progressive disclosure: Only show what's needed right now. Reveal complexity as the user is ready. Think less what order do I cover the content? and more what am I deliberately hiding until later?

  • One action at a time: Every screen has one primary action. In the classroom, we can do something similar: breaking instructions down so that each step has one clear ask, rather than expecting students to hold a whole sequence at once.

  • Immediate feedback on every action: Click a button in a good app and we instantly know if it worked (or didn't). What can we do to help our students feel the same?

  • Consistency frees up attention: Great apps use the same layouts and patterns everywhere. Users build automaticity and stop spending brainpower on navigation. Same with our routines and lesson structures. Inconsistency is a tax on attention.

Now, obviously we are not computers, and this lens has its limits. BUT… I reckon there's at least some value in asking: if my teaching was a user interface, how could it be better?

🎓 For more, check out this article on protecting attention for thinking.

Summary

  • Insights from other sectors can offer valuable lessons for effective teaching.

  • The principles of user interface design suggest removing friction so that focus is on content, with plenty of immediate feedback.

  • Just like great UI, teaching is at its best when learning is automatic and frictionless.

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Peps 👊